
A particularly obvious example is in map 12, "The Factory", where I do not wallrun while approaching the blue key (moving west, wallrunning impossible) but do while running back (moving east, wallrunning possible). It (almost always) only works when travelling north or east, which is why it doesn't occur on many walls where it may seem very obvious to do so. There are several important considerations to wallrunning. Note that this is different than the *momentum value* doubling, which means that if a wallrun ends the player will appear to take a massive hit to their speed *momentum* did not lower, the wallrun effect simply stopped. If the player runs parallel to a wall in a precise enough direction and location relative to the wall, distance moved per frame is doubled. My submitted demo contains as few intermission frames as possible, which saves lots of time even aside from gameplay improvements. Counting frames instead, this run is a 10515 frame improvement, equalling just over 5 minutes of time saved.Ī big reason for the difference between the RTA & IGT improvements is that time spent in intermission screens doesn't count towards IGT but of course does towards RTA, and because of this, RamboBones spent more time within intermission screens as this gives more time to view map & total times, and this extra unnecessary time amounted to 1032 frames. Because of this, an IGT difference of 1 second very rarely actually equals exactly 1 second. 10.00 -> 9.97 seconds) or as many as 69 frames (eg. Doom runs at 35 FPS, so a 1 second IGT improvement can be as little as 1 frame (eg. Counting IGT, this run is 9:42, an improvement of 4:20 over the previous best TAS, 14:02 by RamboBones from 2006 (a demo that is not on the TasVideos site). IGT in Doom is rounded down: 9.97 seconds is 9 seconds, and 10 consecutive 9.97 second levels is 90 seconds, not 99.7.

The Doom speedrunning scene values in-game time (IGT) instead of RTA, as did I while making this.

Category is UV-Speed: Finish the game ASAP.Tools used were XDRE 2.22a, my custom build of XDRE 2.22, based on PrBoom+ 2.5.1.5.The majority of the demo was built by myself, almostmatt1, while Zero Master brute forced 2 frames in map 08. The tools used do not track re-records, but building this was a project that took hundreds of hours over 14 months. It was not chosen to be an "easier" difficulty level - I aimed to improve the last TAS with this difficulty, and because it is by far the most standard. This demo uses the "Ultra-Violence" difficulty, the second-highest and by a very significant margin most common difficulty in Doom speedrunning, including TASing.
DOOM II HELL ON EARTH MONITOR SOFTWARE
When it doesn’t work, he grips the weapon and repeatedly presses the “fire” button, his impatience clear as he listens to a computer explain the error.Doom 2 is a first-person shooter released by id Software in 1994. When he reaches the BFG-10,000, he immediately presses the button to blow a hole into Mars. There’s always a cutscene playing that explains why you’re at this particular facility killing this particular demon, but Doomguy doesn’t seem to care. Remember, this is a game about momentum, and Doomguy is an unstoppable force. Doomguy doesn’t engage with the story so much as move through it. This is a game about moving through space and slaying demons, not character development or world-building.ĭoom Eternal seems to know this too. But most gamers will probably skip the backstory, and that’s fine.

(Atari_Inc)-1491124761.png)
Still, if Doom Eternal has one weak point - and it isn’t much of one - it’s that it attempts to combine violent slapstick action with a semi-serious exploration of its moody, demon-hating protagonist. You’re playing Doom Eternal to kill demons, not interrogate its premise. Why does he have such incredible power? Stop asking so many questions. How did the demons wrong him? Don’t worry about that. He’s a relentless force of holy retribution, mysterious in his origins and unrelenting in his taste for vengeance against the demons who’ve wronged him. Doomguy is the perfect avatar for those who feel powerless.
